Lucy & Jack: A 1993 Roseville
Take a gentle walk through 1993 Roseville with Lucy and baby Jack, choosing how to respond to curious passers-by.
How to play
- Read the story text on each of the five pages.
- Tap the circular hotspots to experience the sensory details Jack notices, like birdsong or a dog.
- Select one of the two dialogue choices to advance the story to the next chapter.
- Complete the walk to unlock a memory for your journal.
- Replay the walk to collect all three memories.
Controls
- Touch
- Tap hotspots and dialogue choices.
- Keyboard
- Not supported.
- Mouse
- Click hotspots and dialogue choices.
More about this game
Lucy & Jack: A 1993 Roseville is a short interactive storybook about a mother and her visually impaired baby. The goal is to complete a morning walk while deciding how Lucy responds to the world around them. The core loop involves reading a scene across five chapters, tapping sensory hotspots to hear what Jack hears, and selecting a dialogue choice. The tone of your choices determines which of the three memories you unlock at the end of the walk to keep in your journal.
Tips
- There are three distinct endings: voice, touch, and promise. Stick to one type of response throughout the five chapters to unlock its specific memory.
- Make sure to tap all the sensory hotspots, such as the squeaking wheels or the golden retriever, before making a choice to get the full context of the scene.
- If you tie between the voice, touch, and promise choices, the game defaults to the promise ending.
Questions
How many memories are there?
There are exactly 3 memories to unlock in the journal: The Sound of Home, A World Within Reach, and Loved Fiercely.
How do I get different endings?
Your ending is based on the dialogue choices you make across the five chapters. Try selecting different options on subsequent playthroughs to fill your journal.
Can I reset my progress?
Yes, you can clear your unlocked memories by tapping the button to start a new journal inside the Memory Journal menu.