About this game

Tiny Shield Duel

By @1083471067

  • Fighting
  • Strategy

Read enemy intents and choose the correct counter move to defeat three wooden toy knights in this turn-based duel.

How to play

  1. Look at the enemy intent panel to see if they plan to use Sword, Shield, or Arrow.
  2. Choose the correct counter action: Block beats Sword, Attack breaks Shield, and Dodge slips Arrow.
  3. Build a combo streak by guessing correctly to increase your base 14 attack damage.
  4. Defeat all three knights before your 72 health points are completely depleted.

Controls

Touch
Tap the Attack, Block, or Dodge buttons on the screen.
Keyboard
Press the A key to Attack, S to Block, and D to Dodge.
Mouse
Click the Attack, Block, or Dodge buttons at the bottom.
More about this game

In Tiny Shield Duel, you face off against three toy knights in turn-based combat. You start with 72 HP and must defeat opponents with increasing health pools, starting at 34 HP. Each turn, the enemy reveals their intent: Sword, Shield, or Arrow. You must pick the correct counter to deal damage and build your combo multiplier. Miss the counter, and you take damage while losing your combo. The run ends when you topple all three challengers or your HP drops to zero.

Tips
  • Building a combo increases your damage by 4 points per successful counter, capping at a 6-hit combo for maximum impact.
  • Different counters deal different damage amounts. A successful Attack deals full damage, while Dodge deals 76 percent and Block deals 62 percent.
  • Failing to counter an Arrow intent hurts the most, dealing 14 damage, while failing against a Shield intent only deals 7 damage.
Questions

How do I deal more damage to the knights?

Successfully countering the enemy's intent builds your combo meter. Each consecutive hit adds 4 bonus damage to your base 14 damage, up to a maximum of 6 combo hits.

What happens if I pick the wrong counter move?

If you pick the wrong counter, your combo resets to zero and you take damage. A missed Arrow intent deals 14 damage, Sword deals 10, and Shield deals 7.

How many enemies are there in a full run?

You must defeat three opponents in order: Red Plume, Blue Guard, and Crowned Knight. Each opponent has 10 more HP than the last, starting from 34 HP.

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