The Mystery of Roseville
Solve a school mystery by gathering clues and making the right choices.
How to play
- Read the story text as it appears.
- Choose a dialogue or action option to advance.
- Tap pulsing sense-markers to gather evidence.
- Collect 3 clues to reveal the pattern.
- Confront the culprits to solve the case.
Controls
- Touch
- Tap choices and pulsing sense-markers to progress.
- Keyboard
- Not supported.
- Mouse
- Click choices and pulsing sense-markers to progress.
More about this game
The Mystery of Roseville is an interactive story where you help Jack and his guide dog Sunny solve a series of thefts at school. Your goal is to gather 3 pieces of evidence by tapping pulsing hotspots and making choices that build an airtight case. The story branches slightly based on your decisions, and making a wrong accusation will ask you to reconsider. A run ends when you successfully identify the culprits and close the casebook. The game tracks your kindness and pattern recognition as you play.
Tips
- Prioritize gathering all 3 clues before making an accusation to ensure you have enough evidence.
- Pay attention to the pulsing sense-markers; they represent braille, scents, and sounds.
- If you make a wrong choice, the game will warn you and let you try again.
Questions
How many clues do I need?
You need to find exactly 3 clues to unlock the next part of the story and set a trap.
What happens if I make a wrong choice?
The game will give you a warning sound and a hint, allowing you to choose a different option to continue.
Who are Jack and Sunny?
Jack is a blind student who uses his senses to solve mysteries, and Sunny is his guide dog who helps track scents.