The Ballroom of Karma
Make choices for twin sisters at a gothic ball to balance their karma and uncover their intertwined fates.
How to play
- Read the current scene's text and observe the active character.
- Select one of the two choices provided to advance.
- Watch the karma meter shift based on your decision.
- Optionally, tap 'Speak freely' to ask the character a question.
- Reach the end of the final act to see your ending.
Controls
- Touch
- Tap choices to progress the story or type to speak with characters.
- Keyboard
- Type dialogue questions and press Enter to ask them.
- Mouse
- Click on choices to advance the narrative or open the dialogue menu.
More about this game
The Ballroom of Karma is an interactive story where you guide twin sisters, Celeste and Lenore, through a gothic ball. Your goal is to navigate their interactions by making choices that affect the karma meter, which ranges from -100 to 100. Each decision shifts the balance, changing the sisters' relationship and the story's outcome. The game ends after six acts, revealing one of four endings based on your accumulated karma and choices.
Tips
- Keep an eye on the karma meter; it starts at 0 and can go up to 100 or down to -100, changing the background colors.
- Use the 'Speak freely' option to gain more insight into the characters' thoughts before making a choice, as they will answer your specific questions.
- Remember that choices favoring Lenore often increase karma by 14 to 24 points, while reckless choices for Celeste decrease it by 8 to 26 points.
Questions
How do I get a good ending?
To reach the New Sunrise ending, aim for a high karma score of at least 65 by making choices that favor healing and honesty, particularly for Lenore.
What does the karma meter do?
The karma meter tracks the moral weight of your choices, ranging from -100 to 100. It influences the visual atmosphere, changing the brightness and saturation, and determines which of the four endings you receive.
Can I talk to the characters?
Yes, you can use the 'Speak freely' button to type questions to the characters. They will respond in-character with one to three sentences, providing more context for the story before you make your next choice.