Card Clash Arena
Draft a 10-card deck and deploy units strategically to destroy the enemy core.
How to play
- Select exactly 10 cards to build your active deck before entering the arena.
- Drag cards from your hand to your three board slots using your available energy.
- End your turn to trigger automatic attacks from all your active units.
- Defeat the enemy core to win the stage, earn trophies, and collect coins.
- Spend materials in the collection menu to upgrade your cards up to level 5.
Controls
- Touch
- Tap and drag cards to deploy them.
- Keyboard
- Not supported.
- Mouse
- Click and drag cards to deploy them.
More about this game
In Card Clash Arena, your goal is to destroy the rival's core before yours falls. You build a 10-card deck and spend energy each turn to deploy units onto the board. You start with 20 core health and 1 energy, gaining 1 more energy each turn up to a maximum of 10. Once you end your turn, all active units automatically attack the enemy or their core. As you progress through the 12-stage campaign, enemy stats grow and their targeting logic becomes smarter. A run ends when either your core or the enemy core reaches zero health.
Tips
- Units with the Guard ability protect your core and other units from direct attacks, forcing enemies to target them first.
- Mage cards like Crypto Magnas have the Channel passive, which restores 1 energy when they attack, helping you play expensive cards faster.
- Pay attention to the enemy's deployment; some units have abilities like Last Spark that deal 1 core damage upon death.
Questions
How do I get more cards?
You earn card drops by winning battles in the campaign. Higher arenas unlock better rarity drops, with Rare cards appearing at 100 trophies and Epic cards at 450 trophies.
What happens when I upgrade a card?
Upgrading a card costs materials, starting at 20 for the first upgrade, and increases its attack, health, and ability power. Cards can reach a maximum of level 5, which unlocks the Ascendant skin.
How does the auto-attack work?
When you end your turn, your units automatically attack the lowest-health enemy unit. If the enemy board is clear, they will attack the rival core directly.