About this game

paper

By @GaoSong

  • Arcade
  • Action

Stop a fast-moving pointer exactly inside a shrinking target zone to score points and build a perfect combo multiplier.

How to play

  1. Watch the pointer move back and forth across the horizontal rail.
  2. Tap the screen when the pointer is over the target zone to stop it.
  3. Aim for the exact center to score a Perfect hit and build your combo.
  4. Avoid stopping the pointer outside the target area to prevent a miss.
  5. Survive as long as possible before making 3 total misses to set a high score.

Controls

Touch
Tap anywhere on the screen to stop the moving pointer.
Keyboard
Press any key on your keyboard to stop the moving pointer.
Mouse
Click anywhere on the screen to stop the moving pointer.
More about this game

In paper, your goal is to stop a sliding pointer exactly inside the target zone. The core loop involves tapping at the precise moment the pointer crosses the target. Hitting the dead center earns a Perfect score and builds your combo multiplier up to 3x. As you progress, the difficulty increases in two ways: the pointer speeds up every 5 levels, and the target zone shrinks based on both your level and your total score. The run ends when you accumulate 3 misses.

Tips
  • Focus on the center of the target, which is only 18 percent of the total width, to get a Perfect hit and increase your multiplier.
  • The pointer base speed is 620, but it increases by a 1.16 multiplier every 5 levels, so adjust your timing rhythm accordingly.
  • The target shrinks by 8 units every level and by 5 units for every 260 points, down to a minimum width of 92.
Questions

How does the combo multiplier work?

You build a combo by hitting the perfect center zone. Every 3 consecutive perfect hits increases your score multiplier by 0.5, up to a maximum of 3x. A great or good hit resets the streak to zero.

How are points calculated for each hit?

A perfect hit awards 100 points multiplied by your current combo. A great hit gives 70 points, and a good hit gives 40 points. Missing the target completely gives zero points and adds a strike.

Why did the game end?

The game ends when you accumulate 3 misses. A miss occurs if you stop the pointer completely outside the designated target area. Your misses are tracked by the three circles on the right side of the screen.

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