paper
By @GaoSong
Stop a fast-moving pointer exactly inside a shrinking target zone to score points and build a perfect combo multiplier.
How to play
- Watch the pointer move back and forth across the horizontal rail.
- Tap the screen when the pointer is over the target zone to stop it.
- Aim for the exact center to score a Perfect hit and build your combo.
- Avoid stopping the pointer outside the target area to prevent a miss.
- Survive as long as possible before making 3 total misses to set a high score.
Controls
- Touch
- Tap anywhere on the screen to stop the moving pointer.
- Keyboard
- Press any key on your keyboard to stop the moving pointer.
- Mouse
- Click anywhere on the screen to stop the moving pointer.
More about this game
In paper, your goal is to stop a sliding pointer exactly inside the target zone. The core loop involves tapping at the precise moment the pointer crosses the target. Hitting the dead center earns a Perfect score and builds your combo multiplier up to 3x. As you progress, the difficulty increases in two ways: the pointer speeds up every 5 levels, and the target zone shrinks based on both your level and your total score. The run ends when you accumulate 3 misses.
Tips
- Focus on the center of the target, which is only 18 percent of the total width, to get a Perfect hit and increase your multiplier.
- The pointer base speed is 620, but it increases by a 1.16 multiplier every 5 levels, so adjust your timing rhythm accordingly.
- The target shrinks by 8 units every level and by 5 units for every 260 points, down to a minimum width of 92.
Questions
How does the combo multiplier work?
You build a combo by hitting the perfect center zone. Every 3 consecutive perfect hits increases your score multiplier by 0.5, up to a maximum of 3x. A great or good hit resets the streak to zero.
How are points calculated for each hit?
A perfect hit awards 100 points multiplied by your current combo. A great hit gives 70 points, and a good hit gives 40 points. Missing the target completely gives zero points and adds a strike.
Why did the game end?
The game ends when you accumulate 3 misses. A miss occurs if you stop the pointer completely outside the designated target area. Your misses are tracked by the three circles on the right side of the screen.