People, Not Props
Guide Lisa through a tense family confrontation by choosing the right words to set a firm boundary with her father over a taken board.
How to play
- Read the dialogue, noticing the internal thoughts and the current speaker.
- Select a firm, measured, or retreating response to reply to Ian.
- Watch your Boundary Strength meter increase from its starting value of 15.
- Reach at least 60 Boundary Strength to unlock the final climax speech.
- Press and hold the button steadily for 3.6 seconds to deliver the boundary.
Controls
- Touch
- Tap to select your dialogue choices, and press and hold the button to deliver the final speech.
- Keyboard
- Not supported.
- Mouse
- Click to select your dialogue choices, and click and hold the button to deliver the final speech.
More about this game
In People, Not Props, you guide Lisa through a difficult confrontation with her father, Ian, after he takes Leena's magnetic board without asking. The goal is to build enough Boundary Strength to deliver a final, unwavering speech. You read the dialogue and select responses that are either firm, measured, or retreating. Firm choices grant the most strength, while retreating gives very little. If you reach the climax threshold of 60 strength, you must hold the button down for the full 3.6 seconds to complete the speech and hold the boundary.
Tips
- Firm choices grant 25 Boundary Strength, which is the fastest way to reach your 60-point goal.
- Measured choices give 15 Boundary Strength, while retreating only gives 5, making it harder to succeed.
- During the climax, you must hold the button for exactly 3.6 seconds without letting go early.
Questions
What happens if I don't get enough Boundary Strength?
If your Boundary Strength is below the 60-point threshold at the climax, Lisa will not be able to deliver the final speech and you must try again.
What happens if I let go during the final speech?
If you release the hold button before the 3.6 seconds are up, the boundary remains unfinished, her voice catches, and you will have to restart the game.
How many choices do I get to make?
There are exactly three main dialogue beats where you must choose a response, including a memory sequence, before reaching the final climax phase.